On 9/25/07, Martin Doucha <[EMAIL PROTECTED]> wrote:
> Tremulous wouldn't run even if it hadn't segfaulted. It was unable to
> set resolution to 640x480. Make sure that 3D acceleration works properly
> and try again.

Is the segfault due to widescreen?  Even still, it sounds like a valid
bug to me.  Am I wrong?
-- 
Kristian Erik Hermansen

-- 
segfault on feisty amd64 widescreen
https://bugs.launchpad.net/bugs/110918
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