Added affected parties. Seems like there's some cross team efforts
required here. Things I could think of:

* adjusting Qt.inputMethod.rect to be a bit larger if the cursor handle
is painted: maybe a simple fix? Can we try that?

* compositing the cursor from within unity: sounds like a lot of IPC to
keep things in sync and will most likely not cope well with animations.

* Using a different design visual for it? Not really sure about that.
it's already hard enough to select something. Putting it aside or on top
will most likely not be great either.

* Maybe some magic in uitk itself to shift things upwards when the drag-
handle is painted and the OSK is shown.


What are your thoughts?

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https://bugs.launchpad.net/bugs/1473546

Title:
  Text selector and cursor hidden beneath keyboard

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