Added affected parties. Seems like there's some cross team efforts required here. Things I could think of:
* adjusting Qt.inputMethod.rect to be a bit larger if the cursor handle is painted: maybe a simple fix? Can we try that? * compositing the cursor from within unity: sounds like a lot of IPC to keep things in sync and will most likely not cope well with animations. * Using a different design visual for it? Not really sure about that. it's already hard enough to select something. Putting it aside or on top will most likely not be great either. * Maybe some magic in uitk itself to shift things upwards when the drag- handle is painted and the OSK is shown. What are your thoughts? -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1473546 Title: Text selector and cursor hidden beneath keyboard To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu-keyboard/+bug/1473546/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs