in
unity-shared/PluginAdapter.cpp

 621     if (window->defaultViewport() == screen_vp &&
 622         window->isViewable() && window->isMapped() &&
 623         !window->minimized() && !window->inShowDesktopMode() &&
 624         !(window->state() & CompWindowStateAboveMask) &&
 625         !(window->type() & CompWindowTypeSplashMask) &&
 626         !(window->type() & CompWindowTypeDockMask) &&
 627         !window->overrideRedirect() &&
 628         std::find(our_xids.begin(), our_xids.end(), window->id()) == 
our_xids.end())
 629     {
 630       return window->id();
 631     }
only the return value of window->state() is changed from the 'normal
status' (8192) to 'always on top status' (8704)

So now the question is, why !(window->state() &
CompWindowStateAboveMask) is false?

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https://bugs.launchpad.net/bugs/1131385

Title:
  "Always on top" prevents application spread from working

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