Public bug reported:

Even if 3D hardware-acceleration normally works, the driver will
fallback to software-rendering if an application uses GL_LINE_SMOOTH or
GL_POINT_SMOOTH (which of course causes a dramatical performance
problem).

I'm using a fully updated Feisty.

An example application is Breve (http://www.spiderland.org/breve). This
is where I discovered this behavior
(http://www.spiderland.org/node/3261). The interesting point is that the
same application works fine under Windows XP so the win-driver either is
supporting these features or is just ignoring them (which would be a
workaround and better than falling back to software rendering).

I'm sorry for re-posting this bug but there was absolutly no response on
my comments which I added to an older and more generally (bug #79553).
This was quite frustrating.

** Affects: mesa (Ubuntu)
     Importance: Undecided
         Status: New

-- 
intel945gm missing support for GL_POINT_SMOOTH and GL_POINT_SMOOTH
https://bugs.launchpad.net/bugs/133799
You received this bug notification because you are a member of Ubuntu
Bugs, which is the bug contact for Ubuntu.

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to