Thanks for this report guys. I am close to completing a significant
overhaul to HUD, which should put a lid on these recurring memory leak
issues.

The reason you are seeing increased memory usage under normal conditions
is because HUD had a voice recognition capability integrated into it for
13.10. This is never used on the desktop (it's only used on the phone),
but because of the way I integrated it, it's running even though you
can't actually use it with the "legacy" Unity7 user interface.

Obviously this doesn't totally account for HUD using several hundred
megabytes of memory. This is simply down to old fashioned memory leaks.

In addition to a less leak-prone design, the revisions to HUD include
splitting the voice engine out into its own service, which will only be
started on the phone. Thus, your memory usage should go back down to
similar levels as in 12.04.

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https://bugs.launchpad.net/bugs/1253593

Title:
  hud memory usage grows over time

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