Here are my results:

$ SDL_AUDIODRIVER=assdf ./test-sdl-audio 
SDL_OpenAudio() failed: No available audio device
$ SDL_AUDIODRIVER=alsa ./test-sdl-audio 
desired: 16 bit signed audio (stereo) at 44100 Hz
obtained: 16 bit signed audio (stereo) at 44100 Hz
$ SDL_AUDIODRIVER=oss ./test-sdl-audio 
SDL_OpenAudio() failed: No available audio device
$ SDL_AUDIODRIVER=dsp ./test-sdl-audio 
desired: 16 bit signed audio (stereo) at 44100 Hz
obtained: 16 bit signed audio (stereo) at 44100 Hz

'SDL_AUDIODRIVER=dsafd supertux' had sound, so I'm going to disregard
this game for the moment, at least for this bug report and as long as we
are focusing in on sdl-mixer.

I downloaded neverball so that we can compare apples to apples here, and
I ended up with similar results as Jacob.

'SDL_AUDIODRIVER=dsp neverball' results in crystal clear sound; however,
'SDL_AUDIODRIVER=alsa neverball' results with the static problem.  The
static problem consists in music playing staticy when not at 100% in-
game volume; it plays crystal clear at 100% volume.  Also, sound was
slightly staticy at ANY volume.  It is less staticy than the music is
though.  It was more obvious after I turned off the music and cranked up
my speaker volume.  Again, there is no static at all with oss/dsp.

-- 
Sound crackles & snaps when SDL volume not set at 100%
https://bugs.launchpad.net/bugs/66483
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