Here are my results: $ SDL_AUDIODRIVER=assdf ./test-sdl-audio SDL_OpenAudio() failed: No available audio device $ SDL_AUDIODRIVER=alsa ./test-sdl-audio desired: 16 bit signed audio (stereo) at 44100 Hz obtained: 16 bit signed audio (stereo) at 44100 Hz $ SDL_AUDIODRIVER=oss ./test-sdl-audio SDL_OpenAudio() failed: No available audio device $ SDL_AUDIODRIVER=dsp ./test-sdl-audio desired: 16 bit signed audio (stereo) at 44100 Hz obtained: 16 bit signed audio (stereo) at 44100 Hz
'SDL_AUDIODRIVER=dsafd supertux' had sound, so I'm going to disregard this game for the moment, at least for this bug report and as long as we are focusing in on sdl-mixer. I downloaded neverball so that we can compare apples to apples here, and I ended up with similar results as Jacob. 'SDL_AUDIODRIVER=dsp neverball' results in crystal clear sound; however, 'SDL_AUDIODRIVER=alsa neverball' results with the static problem. The static problem consists in music playing staticy when not at 100% in- game volume; it plays crystal clear at 100% volume. Also, sound was slightly staticy at ANY volume. It is less staticy than the music is though. It was more obvious after I turned off the music and cranked up my speaker volume. Again, there is no static at all with oss/dsp. -- Sound crackles & snaps when SDL volume not set at 100% https://bugs.launchpad.net/bugs/66483 You received this bug notification because you are a member of Ubuntu Bugs, which is the bug contact for Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs