I didn't know the unity tweak tool to be honest! cool feature!

I think we could disable the background blur for the GPUs affected but we have 
to know which GPUs exactly have the problem.
If you could run: "glxinfo | grep OpenGL" and paste the output here or even 
better paste the first Nux lines you get when you run Unity in an affected 
machine it will help a lot! The Nux lines must look similar to these:

Nux: Gpu Vendor: Intel Open Source Technology Center
Nux: Gpu Renderer: Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
Nux: Gpu OpenGL Version: 3.0 Mesa 9.1-rc1
Nux: Gpu OpenGL Major Version: 3
Nux: Gpu OpenGL Minor Version: 0
Nux: The GraphicsEngine is using the GLSL shader code path.

Thanks a lot!

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https://bugs.launchpad.net/bugs/1087534

Title:
  [regression] Corrupted blurred overlays

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