Roman,

Software-based rendering can be quite fast. And the way Compiz renders
the screen is using buffer swapping (in 0.9.8 and later) which is
implemented efficiently in most cases using page flipping. Page flipping
is efficient even without hardware rendering.

(Showing my age) I remember when we used to render everything in
software on 16MHz CPUs. It's possible for software-based rendering to be
fast (although less common these days).

However the main problem in this bug is the slow(er) software-based
implementation of shaders in LLVMpipe, which Nux (and hence Unity)
relies on heavily. So it is a problem specific to Unity, not Compiz.

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https://bugs.launchpad.net/bugs/1055936

Title:
  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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