Launchpad has imported 6 comments from the remote bug at https://bugs.kde.org/show_bug.cgi?id=242300.
If you reply to an imported comment from within Launchpad, your comment will be sent to the remote bug automatically. Read more about Launchpad's inter-bugtracker facilities at https://help.launchpad.net/InterBugTracking. ------------------------------------------------------------------------ On 2010-06-20T22:32:24+00:00 Frank Schaefer wrote: Version: 0.5 (using KDE 4.4.4) OS: Linux When trying to start the games Sudoku 16x16 Sudoku 25x25 Roxdoku 16 (4x4x4) Roxdoku 25 (5x5x5) the "Play"-button hangs (keeps pressed) and the game doesn't start. Reproducible: Always Reply at: https://bugs.launchpad.net/ubuntu/+source/kdegames/+bug/552315/comments/2 ------------------------------------------------------------------------ On 2010-06-20T22:45:11+00:00 Frank Schaefer wrote: After waiting for ~20 seconds, Sudoku 16x16 finally starts. Sudoku 25x25 didn't start within 8 minutes, so I stopped time measuring. Seems like the game engine is doing some heavy work... Reply at: https://bugs.launchpad.net/ubuntu/+source/kdegames/+bug/552315/comments/3 ------------------------------------------------------------------------ On 2010-10-12T03:12:39+00:00 Christoph-maxiom wrote: *** Bug 245756 has been marked as a duplicate of this bug. *** Reply at: https://bugs.launchpad.net/ubuntu/+source/kdegames/+bug/552315/comments/6 ------------------------------------------------------------------------ On 2011-08-05T19:49:52+00:00 Christoph-maxiom wrote: *** Bug 278870 has been marked as a duplicate of this bug. *** Reply at: https://bugs.launchpad.net/ubuntu/+source/kdegames/+bug/552315/comments/7 ------------------------------------------------------------------------ On 2012-12-26T21:05:10+00:00 Frank Schaefer wrote: With KDE 4.9.4, this happens only noticable at difficulty level "unlimited". I don't know if such a level really makes sense. If yes, there should be a status dialog with a "Cancel" button while creating the puzzle. Reply at: https://bugs.launchpad.net/ubuntu/+source/kdegames/+bug/552315/comments/8 ------------------------------------------------------------------------ On 2012-12-27T05:43:22+00:00 Iandw-au wrote: The new puzzle generator introduced in KDE SC 4.8 does not have this problem, except as you have observed in Unlimited difficulty mode. It encounters "road blocks" unpredictably during the generation process, instead of churning out and checking candidate puzzles regularly. There is already a limit of 20 attempts to generate a puzzle with the type, size, difficulty and symmetry as ordered, after which KSudoku picks the best attempt so far and the user has the option to go on trying. Unlimited mode is just not getting that far on large-size puzzles. This is not right, but I cannot decide if it is worth investigating. The point of Unlimited mode is for possible savants out there who have no problem with how many guessing and backtracking points there may be nor how soon the guessing has to start. The levels up to and including Hard normally require no guessing. These and the Diabolical level, which usually does require guessing, have been tested and calibrated against published puzzles in newspapers etc. My wife, who regularly does Hard and Diabolical puzzles, found Unlimited puzzles "inhuman" (i.e. tedious, very difficult and no fun) and my own experience was the same. That is why I introduced limits on guessing in the other levels. Reply at: https://bugs.launchpad.net/ubuntu/+source/kdegames/+bug/552315/comments/9 ** Changed in: kdegames Status: Confirmed => Unknown -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/552315 Title: KSudoku freezes when starting 25x25 game To manage notifications about this bug go to: https://bugs.launchpad.net/kdegames/+bug/552315/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs