@comment #283 We shall see about that willingness..
I posted some patches on mailing list to knock some sense into the dsound mixer, pending moderation, and I have 3 more patches locally when those get accepted, one to make DSOUND_ReopenDevice never fail halfway any more no matter the error and save a copy in mixing to non-float, another to fix DSOUND_WaveQueue, and another to remove device->state. In my local tree (patched with rtkit and winepulse) I could run dsound with 1 ms total queue latency, and there were not enough underruns to fail the interactive dsound tests. Of course there were still some, but I didn't disable my cpu's higher C-states, plus the latency itself is so ridiculously low that it's really only meant for testing. @comment #289 No, I've been actively maintaining it in ubuntu-wine ppa, updating it every 2 weeks, and fixing bugs when people report them. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio To manage notifications about this bug go to: https://bugs.launchpad.net/wine/+bug/371897/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs