@comment #283

We shall see about that willingness..

I posted some patches on mailing list to knock some sense into the
dsound mixer, pending moderation, and I have 3 more patches locally when
those get accepted, one to make DSOUND_ReopenDevice never fail halfway
any more no matter the error and save a copy in mixing to non-float,
another to fix DSOUND_WaveQueue, and another to remove device->state.

In my local tree (patched with rtkit and winepulse) I could run dsound
with 1 ms total queue latency, and there were not enough underruns to
fail the interactive dsound tests. Of course there were still some, but
I didn't disable my cpu's higher C-states, plus the latency itself is so
ridiculously low that it's really only meant for testing.

@comment #289

No, I've been actively maintaining it in ubuntu-wine ppa, updating it
every 2 weeks, and fixing bugs when people report them.

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https://bugs.launchpad.net/bugs/371897

Title:
  Occasional sound drops in Wine via PulseAudio

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