There's actually a 4th possible case, which it seems Colin is hitting:

4) The user has unity-capable 3D support, but runs into the
GL_MAX_TEXTURE_SIZE limitation.

What we can do here is either (a) fix bug #824099, so Unity no longer has this 
limitation, or
(b) rework the existing patch to set LIBGL_ALWAYS_SOFTWARE=1 and respawn 
compiz, with unity then stripping that variable out of the environment before 
spawning children. One problem here is that we'll be switching to software 
rendering at the same time as we're making bigger demands on GL performance; 
I'm not sure how much that'll matter in practise, though.

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https://bugs.launchpad.net/bugs/1039155

Title:
  Unity fails to load on old hardware. Missing automatic fallback to
  LLVMpipe

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