John,

Automatic detection is not relevant here. Unity's active blur is very
slow even on fast graphics hardware. It's a software problem with
Unity/Nux AFAIK.

We really don't have an excuse when you see Windows 7 do fast active
blurs even on low-end systems. But yes, that's a different bug (which I
can't find logged yet). It's worth mentioning here, though.

On the other hand, the active blur only consumes resources when
something behind it changes. For regular desktop usage this should be
zero. However if you have active blur on your panel and toggle the
workspace switcher (Super+S) for example, then you see significant slow-
down in the expo view.

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https://bugs.launchpad.net/bugs/891575

Title:
  Launcher - launcher should have blurred background all the time

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