Omer,

How and what needs fixing depends on the outcome of more testing on
fglrx that I have not had time to do yet.

It really depends if the spin is always below
glXWaitVideoSyncSGI/glXSwapBuffers, or if the functions are returning
back to compiz on each iteration (too quickly).

If anyone else has time to look into this bug then please do.

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https://bugs.launchpad.net/bugs/969860

Title:
  fglrx uses 100% CPU when screen turns off (spinning in
  glXWaitVideoSyncSGI or glXSwapBuffers)

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