Followed the advice of #21 and disabled vsync in ccsm. It's already off
in ccc.

This helped against the spin, and I experience no noticable tearing. The
other workarounds didn't help.

Running on AMD E-450, Ubuntu 12.04, Unity, fglrx-updates 8.860 (12.4)

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https://bugs.launchpad.net/bugs/969860

Title:
  fglrx uses 100% CPU when screen turns off (spinning in
  glXWaitVideoSyncSGI or glXSwapBuffers)

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