** Description changed:

+ [Test Case]
+ 1. install the version from -proposed
+ 2. launch a copy of a big file
+ 3. look at the dbus traffic and see that it's not sending the updates signal 
once the copy is finished
+ 
+ [Regression Potential]
+ No regression at stake, the signal can just be still sent if the return FALSE 
fails, which is unlikely.
+ 
  After first triggering launcherentry.updates a added urgency timeout
  never gets dismissed and continuously firing updates from now on.
  
  g_timeout_add_seconds (2, (GSourceFunc)
-                      progress_ui_handler_disable_unity_urgency,
-                      entry);
+                 progress_ui_handler_disable_unity_urgency,
+          entry);
  
  static void
  progress_ui_handler_disable_unity_urgency (UnityLauncherEntry *entry)
  {
-       g_return_if_fail (entry);
+  g_return_if_fail (entry);
  
-       unity_launcher_entry_set_urgent (entry, FALSE);
+  unity_launcher_entry_set_urgent (entry, FALSE);
  }

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https://bugs.launchpad.net/bugs/1003286

Title:
  dbus unity launcherentry.updates aren't getting dismissed

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