Another idea: This could be the known problem with glFinish (in the
default rendering path) slowing down rendering. glFinish was introduced
to eliminate tearing. To work around it try CCSM > Workarounds > enable
"Force full screen redraw (buffer swap) on repaint". That will use the
simpler glXSwapBuffers code path which usually provides faster frame
rates and much better smoothness. And without tearing.

We have several ideas in mind for ensuring the latter is enabled by
default in 12.10 (see bug 901097). But some other code needs to be fixed
before we can turn it on for all users.

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https://bugs.launchpad.net/bugs/996343

Title:
  Game performance is choppier with compiz enabled (not unity)

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