On the i965 driver, I tracked it down to the commit where I started advertising vertex shader texture units. I also noticed that the rendering is broken using classic swrast (LIBGL_ALWAYS_SOFTWARE=1), but if I hacked swrast to advertise 0 VS texture image units, then it worked.
Obviously MapsGL is changing its rendering technique when VS texturing is present (or not), but I suspect that there's something broken in core Mesa related to VS texturing. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/981883 Title: MapsGL doesn't render properly on nouveau To manage notifications about this bug go to: https://bugs.launchpad.net/mesa/+bug/981883/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs