(In reply to comment #32)
> I'm still not sure if toggling vsync on/off inside an application is supposed
> to work (it doesn't seem to with r300g in Sauerbraten or M.A.R.S. for 
> example).
> What component should a bug be filed against in this case?
> 
> At least M.A.R.S. seems to be using glXSwapIntervalSGI for vsync.

Actually, forget about this part. It works, at least in MARS. Not sure
about Sauerbraten, but it could be a bug in the game.

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Title:
  [RS100] desktop became slow after upgrading to Lucid

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