Narrowed the problem down to TapTimeUnderLimit() returning false, even though was_tap==true. No idea why it returns false on slow/busy machines. Maybe we need to use more accurate timing functions?
void Controller::HandleLauncherKeyRelease(bool was_tap) { if (pimpl->TapTimeUnderLimit() && was_tap) { pimpl->SendHomeActivationRequest(); } If someone could solve this before I wake up tomorrow, that would be excellent... -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/953089 Title: Unity 5.6: key bindings (such as Super) don't work on empty workspace To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/953089/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs