i filed a bug too at this behavior: https://bugs.launchpad.net/unity/+bug/949160
in here: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/929991  there is 
explained that this behavior is "by design" for not overshooting when you want 
to place smth at the edge.

in my opinion that is useless. actually i booted win7 on the same laptop with a 
external monitor in twinview and  get crazy because:
1st i accelerate to full power sliding the mouse when i want to switch monitors 
just because im used to do it to not get stopped at the edge. that makes me 
feel stupid, honestly.
2nd there is no slowing down at the edge like the "by design" feature for 
better placing and not overshooting to wrong monitor.
but i can see the problem with a launcher at the other side of the edge. when 
you overshoot and want to come back to the left monitor the launcher reveals.  

I think the push-to-reveal settings are way too heavy anyway. and the
"not overshoot" setting is not needed IMHO. user will start to slow down
before the edge. and this adaption will be way better than the adaption
to go full speed every time you want to go through the edge between
monitors.

im really annoyed from the behavior that is shown in Darcy Casselman
(dscassel)  video in comment 1. that is crippling my workflow in a heavy
way.

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https://bugs.launchpad.net/bugs/946104

Title:
  multimonitor: Please give me a way to turn off sticky monitor edges

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