>I have explained at length, many many times, why we want to limit the
>number of options. All options have an impact on the rest of the code.
>Asking for any option seems to you to be reasonable, because "it has no
>cost", but it *does* have a cost, and until you understand that you are
>not a reasonable counterpart in a conversation. You'll keep thinking I'm
>an alien cannibal, and I'll keep thinking you are unable to understand
>the consequences of decisions and requests.
>
>You can help us build something amazing, but to do so you will need to
>show spine, guts and discipline. Right now, all you're showing is the
>ability to make demands repeatedly.
>
>Mark

So you admit that you removed dodge because you failed .

You failed to implement dodge or intellihide  without the need of
massive patching of other application and part of the code.

That one sounds like a reason . But !   It looks like that instead of
try to fix every bug of a feature that was the default for 2 years  and
have it shiny for the LTS  you decide to  drop it from code  and give
your passion to New features  like HUD  and  Locally integrated menus
( The latest  will not land on precise as i read on your blog though ) .

Dont get me wrong  we all love the new features  but dodge  was an
essential feature that must come back .

 I cant find any logic   that you like to spend hours on bug hunting for
all the bug that appeared because of HUD  and his shortcut "ALT key"
and still dont have a solid solution   ( i hear about double tap  ,
delay , change of the default shortcuts  blah blah blah )  instead of
fix what was allrdy there.


At least find some other solution like the one i said  on comment  , or just 
fix the code.
#13 ( https://bugs.launchpad.net/unity/+bug/930148/comments/15 )

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https://bugs.launchpad.net/bugs/930148

Title:
  Dodge windows is down but what about making the launcher autohide only
  on maximised apps ?

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