Confirmed. Unfortunately Alt presently triggers an active synchronous
keyboard grab, in order to tell the difference between Alt taps and
Alt+other_key. This grab sends events causing the current widget to lose
focus.

The only two solutions to this bug I can think of are:

1. Don't bind the lone "Alt" key to the HUD in Unity 5. This is a Unity
team design decision.

2. Rewrite the tapping detection in compiz to not use active grabs.
Unfortunately I have tried this several times over the past month and
again today and not yet succeeded.

** No longer affects: compiz-core

** Project changed: compiz => compiz-core

** Changed in: compiz-core
       Status: New => Confirmed

** Changed in: compiz-core
       Status: Confirmed => Triaged

** Also affects: unity
   Importance: Undecided
       Status: New

** Changed in: unity
       Status: New => Confirmed

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https://bugs.launchpad.net/bugs/943851

Title:
  [unity 5.6] Pressing Alts steals focus from current widget, cannot
  compose characters with AltGr

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