When I build the package on my local machine, I get the correct number
of threads, so that works fine.

However, the binary package available in universe for Oneiric and my
attempt to back port it to Natty on launchpad is limited to two threads,
because that is the number of threads available on the build machine
(that is my hypothesis, at least).  Is there a way to build a binary
package that will use the maximum number of threads on the machine that
downloaded the binary package?

Or in order to get more than two threads, will a user have to build the
package on their machine then install?  This is not a bad option, and
one that could be automated.

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https://bugs.launchpad.net/bugs/817212

Title:
  Number of threads stuck on two

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