Mr Mark Shuttleworth, and those of you, who decided upon the shape of Unity.
I don't care about Ubuntu anymore. The reason I write this last letter to you 
is because I want you to see how shallow your design decisions were.
You tell continuously about lack of resources. You also want to bring the Linux 
desktop to a whole new level. Huh? What you developed so far shows only how 
blind and deaf you are. You want to make a perfect solution based on research 
and theories of sciences like ergonomy. The problem is, humans are not perfect. 
You are not perfect, users are not perfect, noone but God himself is perfect. 
And so those imperfections sum up. The "lazy" users with cosy work flows 
stumble upon bug in your product which is meant to be perfect, but fails at it. 
Wake up! Stop thinking like machines! Prototype - evaluate - improve - test - 
deploy. This a framework to make work easier, not the "holy road to 
perfection". Most of innovation is a result of an out-of-the-box thinking, not 
a detailed process. To me, it seems like you decided to a work flow which 
exactly opposite to innovation. You can not innovate by using rules of 
improvements. Innovation by definition is an art of creation which is 
absolutely different than bug hunting.
It absolutely blows my mind, HOW on earth did you decide to create a whole NEW 
desktop environment, when you knew how few you were in comparison to 
competition. WHY did you decide to fragment Linux ecosystem even more? 
Analyzing the feel of every Ubuntu since 7.04, I can tell that Unity idea 
emerged somewhere in late 2009. It was time of GNOME 2.28(?) and KDE 4.4,5. I 
expect that a professional team of UX experts would examine each and every 
available technology before laying down the foundations for the new creation. 
Since late 2007 the KDE team has made it clear that they were working on 
technology which would allow rapid creation of flexible environments with 
minimal effort. How did you not see it? To prove my point: a year ago KDE 
developers decided to push for mobile devices. I think you know the results. 
For about six months the interface was debated upon, ideas were collected and 
paradigms were established. When usability and UX bugs were ironed out, the 
project entered the next phase. In another half a year the code was written and 
product is ready for production use. In the meantime the whole new, innovative 
mechanisms of activities and recommendations were developed and integrated with 
Plasma Active. And what Canonical did? For example:
1. You wrote Unity with tight GNOME Mutter integration.
2. You rewrote Unity with tight Compiz integration.
3. You rewrote Unity in QTQuick.
4. You rewrote Unity in GTK3.
5. You will write extremely complex behavior of Unity launcher because it is so 
difficult to implement the movable launcher...
This is an excellent example on HOW TO WASTE AS MUCH WORK FORCE AS POSSIBLE.
Mr Mark, it seems to me that you only excel at charisma and leadership skill.
It looks like I will never again install Ubuntu on any machine I will have 
contact with. I bask in Gentoo's stability and KDE's innovation. There is 
little more that I can get from Linux. Farewell Canonical! May I never have to 
deal with you again.
Hirager

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https://bugs.launchpad.net/bugs/668415

Title:
  Movement of Unity launcher

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