Is the low frame rate only after resume or does the frame rate degrade even when you have never suspended?
Also, please try doing a system update because I think your issue with expo slowing down was fixed in version "vv3" in my PPA... compiz (1:0.9.6+bzr20110929-0ubuntu6vv4) oneiric; urgency=low * Fix timer scheduling priority. It was set too high, which starved compiz' own event loop of X and GLX events. This caused all sorts of tearing, stuttering and hang-related bugs. -- Daniel van Vugt <vanv...@gmail.com> Mon, 05 Dec 2011 15:34:10 +0800 compiz (1:0.9.6+bzr20110929-0ubuntu6vv3) oneiric; urgency=low * Improved the frame timing fix (previous commit) to also avoid excessive lag when doing fullscreen repaints. This means you can once again use the compiz workaround "Force full screen redraws (buffer swap) on repaint" if you want. -- Daniel van Vugt <vanv...@gmail.com> Mon, 05 Dec 2011 14:41:03 +0800 -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/892544 Title: Unity slow after resume from suspend To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/892544/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs