Understood. The slowness of the active blur code in oneiric has caused
multiple bugs; 861061, 880707...

But I don't think we should aim to put it in a thread just because it is
slow. In a thread it will still use up the same (too much) CPU/GPU.
Instead we should aim to make it fast.

I do wonder why Unity requires hardware shaders (to draw icons !?), and
yet when it's really really important to have fast hardware shading we
use a slow blurring method that has severe impact in multiple components
:(

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https://bugs.launchpad.net/bugs/851172

Title:
  [regression] Drag and drop inside dash is very slow with Active Blur
  activated

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