Understood. The slowness of the active blur code in oneiric has caused multiple bugs; 861061, 880707...
But I don't think we should aim to put it in a thread just because it is slow. In a thread it will still use up the same (too much) CPU/GPU. Instead we should aim to make it fast. I do wonder why Unity requires hardware shaders (to draw icons !?), and yet when it's really really important to have fast hardware shading we use a slow blurring method that has severe impact in multiple components :( -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/851172 Title: [regression] Drag and drop inside dash is very slow with Active Blur activated To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/851172/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs