The stacktrace is from a considerably older version of unity,
nevertheless, the crash seems to happen in the construction of the
CompizMinimizedWindowHandler object with a NULL pointer for the
CompWindow * argument and

  for (unsigned int &w : transients)
  {
    CompWindow *win = screen->findWindow (w);

    if (win)
    {
      Window::get (win)->mMinimizeHandler = MinimizedWindowHandler::Ptr (new 
CompizMinimizedWindowHandler (win));
      Window::get (win)->mMinimizeHandler->minimize ();
    }
  }

That is now protected by a NULL check. Since no duplicates have been
registered on this crash, I will close the bug for now as fixed.

** Changed in: unity
       Status: Confirmed => Fix Committed

** Changed in: unity (Ubuntu)
       Status: Confirmed => Fix Committed

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https://bugs.launchpad.net/bugs/844813

Title:
  compiz crashed with SIGSEGV in CompWindow::id()

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