There is a "new []" call in IOpenGLSurface::LockRect() that is matched with a "delete []" in IOpenGLSurface::UnlockRect. In between, the memory that is allocated is passed to a client that writes it. Could it be that the clients writes beyond the allocated memory area and then corrupts it? It would help to have a detailed stacktrace.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/862938 Title: compiz assert failure: *** glibc detected *** compiz: double free or corruption (!prev): 0x00007fa248593900 *** To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/nux/+bug/862938/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs