I did a trivial hard-code binding fix for this issue in
https://code.launchpad.net/~sil2100/unity-2d/trunk.lp839628 - but as
Saviq noticed, this might not quite be the solution we are looking for.
It's now a question who ultimately should be the one to pick up the F10
handling - the application, or unity? My fix makes unity-2d-panel be the
one in control.

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https://bugs.launchpad.net/bugs/839628

Title:
  F10 doesn't start keyboard navigation to the panel

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