I don't know if there is any work being done to address/implement the idea here but I must say, I really really like it.
I think the click-to-gain-focus is not an issue if the menu is shown on hover for only active windows. That is, if there is an inactive maximized (unmaximized) window at the back, and you want to click on the title bar to put the focus on that window, the menu should not show on hover or first click. It should show only after the window gains focus. Of course, if the user made it so that focus follows mouse, then it would obey that. Also, I've been thinking about the length of menu for some programs, as this is a real potential issue even for the current design for low-res screens and some applications. What can be done is to show as many of the menu items as possible, and stack the rest in a final drawer item that looks like a pointer or an arrow; just like how Windows or KDE handles system indicators. This must be done dynamically (so I'm not sure how difficult the implementation would be) so that if the user changes window size, or font size, or screen resolution, all should be handled seamlessly. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/782524 Title: Suggestion for a new Unity Menu Concept To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/782524/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs