** Description changed:

- As soon as the user starts dragging a file, the Launcher icons that are
- valid drop receptacles should instantly become highlighted.   Icons that
- are not valid drop receptacles should disappear so that only app icons
- that are valid drop receptacles are shown.
+ 
+ Update - Implementation test results.
+ 
+ This now works for long sustained drags of files, but for some reason is
+ not triggered by short sharp drags.  To reproduce this issue:
+ 
+ 1.  Make sure Firefox is in the Launcher, and Nautilus is open on a
+ folder containing a .png file
+ 
+ 2.  'Left click hold' on the .png file and drag it in a sharp 'drag and
+ stop' action using the trackpad.
+ 
+ Result: the launcher is unaffected.  I am assuming this is because there
+ is a issue detecting short sharp d&d movements.
+ 
+ The desired resolution would be for the detection of a d&d and the
+ corresponding change in Launcher state to be more rapid, so that drag
+ actions that start and stop inside a timespan of roughly 150ms (or more)
+ are detected.
+ 
+ 
+ ---------------------------
+ 
+ 
+ As soon as the user starts dragging a file, the Launcher icons that are valid 
drop receptacles should instantly become highlighted.   Icons that are not 
valid drop receptacles should disappear so that only app icons that are valid 
drop receptacles are shown.
  
  This needs to happen the instant a user starts dragging a file,
  regardless of the position of the file on the desktop.
  
  ====================================
  
  This bug would be an ideal bug for someone to get started hacking on
  Unity, here's some information:
  
   * Time to fix: 10h
   * Difficulty: normal
   * Implementation:
  
  Implementation of this feature is evil due to the nature of XDND.
  
  Short version: When a dnd situation is detected, quickly pop up a new X
  window (using a nux BaseWindow is the simplest method), collect the
  required DND information for the launcher to make a descision, then pop
  down the window as quickly as possible.
  
  Long version:
  
  Create a new BaseWindow type class used purely to collect DND
  information, called DNDCollectionWindow. It will probably have the
  following methods.
  
  DNDCollectionWindow::DNDCollectionWindow ()
  void DNDCollectionWindow::Collect ()
  std::list<char *> DNDCollectionWindow::GetUriList ()
  
  and a signal
  
  DNDCollectionWindow::collected
  
  The window should pop down as fast as possible (but still retain the
  data). Collection will look specifically for a text/uri-list, as that is
  the only data relevant to the launcher, and retrieve that data directly
  for processing by the launcher. If no text/uri-list is available, the
  collected signal will still fire, but GetUriList should return an empty
  list.
  
  Once the data is retrieved, it can be used by the launcher to shade
  launcher icons even before the hover starts. It is important to note
  that even though the launcher already has the data, it should collect
  the data a second time as the drag enters the launchers own XWindow.
  This is to ensure the data has not changed in the mean time (it is
  allowed to under the XDND specification).
  
   * Where to look: src/Launcher.cpp
   * Workflow information: http://unity.ubuntu.com/getinvolved/

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https://bugs.launchpad.net/bugs/727901

Title:
  When dragging and dropping a file on to the Launcher, the Launcher
  icons that are valid drop receptacles don't highlight until the cursor
  is over the launcher.

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