I tested Unity 3.8.16 from proposed on all the originally-reported
systems. A detailed list of those systems with hardware and driver info
is here:

http://people.canonical.com/~roadmr/garbled.html

The results of my testing are here:

https://spreadsheets.google.com/spreadsheet/ccc?key=0AlmtiYJQtHMOdEpWV2otQXQzTHRkajIwRGtCX19maGc&hl=en_US&authkey=CLXGhNkP

I did 5 test cases on each system:

- Resolution change and restore to original
- Rotation to right and restore to original
- Plugin an external display, verify that both displays are OK without 
corruption
- Rotate built-in display with external connected
- Rotate external display

Save for a couple of systems with some artifacting when rotating the
internal display with an external connected (sounds like an unlikely use
case), and a few others with different and unrelated bugs, most
everything is working correctly now:

- Panel and desktop rebuild correctly in every case.
- External monitor works correctly.

I'll document and file the additional bugs separately, but it looks to
me like the most critical issues reported in this bug and the three sub-
bugs listed in the description are taken care of in Unity. Importantly,
resolution changes, rotation and external monitors are now usable and
work as any end-user would expect.

Please let me know if any more testing or information is needed.

Thanks!

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https://bugs.launchpad.net/bugs/753971

Title:
  Display garbled when connecting external displays

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