I'm affected by this bug.

The work-around did work for me, in the sense that the app that crashed
before does start now, and works as expected.

*But*, as the previous poster noticed, there are still error/warning
messages.

One of the things that is breaking is the new global menu in Unity. On
Ubuntu 32bit, the menu of my app is automagically brought to the top bar
(I didn't do anything for it to happen). But on Ubuntu 64bit, my (32bit)
app doesn't have a global menu, it is still inside the main window of
the app. I guess the warning about libappmenu is the cause here.

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https://bugs.launchpad.net/bugs/781870

Title:
  32-bit libraries erroneously load 64-bit libraries

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