By design? This is poor.

The global menu is broken in Natty even on a single display (viz.
incoherent behaviour of the global menu depending on window focus,
maximised windows etc.). There are several edge cases which are
problematic right now, to put it mildly. Still, I always considered
those to be implementation issues that would be solved in the near
future, rather than design issues.

To duplicate the indicators/global menu on multiple displays, however,
if not a bug, is a major design issue that betrays complete ignorance of
basic HCI principles and negates the very reason Unity has a global menu
in the first place (as opposed to individual application menus).
Multiple global menus/indicators are confusing and dysfunctional and fly
in the face of usability, simplicity and elegance that Unity is supposed
to bring to the desktop.

I understand you may think otherwise, and it'd be disappointing if you
did, but if poor 'feature' really is by design (and not by accident),
then I suppose you should take my comment as a strong opinion against
it.

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https://bugs.launchpad.net/bugs/754337

Title:
  unity indicators are duplicated on both monitors in twin-view

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