@Pavel: If you are saying that the problem is in the way the driver handles the 
clipping, I agree. The same OpenGL code is working fine on GPUs other than the 
R300/400/500 series. Yet it may not just be the clipping itself. I think it is 
a combination of different things: frame buffer object, view port, scissoring, 
texture modes...
I have no way right now to reproduce the problem in a simple test sample 
outside of Nux, and I think a simple test case that only involves opengl 
scissoring may not expose the problem. It is really specific to Unity's Dash 
right now.

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https://bugs.launchpad.net/bugs/726033

Title:
  does not display icons until hovered

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