Yes.  The shader code is generated at runtime, and the shader binaries
are then generated using Cg library calls.  So there is no way to avoid
linking against those libraries, other than switching to GLSL shaders.
We are working on that, but it will take time.

Oops, I meant GPLv2.

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https://bugs.launchpad.net/bugs/259334

Title:
  [needs-packaging] dolphin, a Nintendo Gamecube/wii Emulator

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