On Tue, Feb 1, 2011 at 7:16 AM, Jani Monoses <jani.mono...@gmail.com> wrote:
> Ricardo, can qt be built to provide both GL and GLES in the same time by 
> creating both library sets?
> Then on armel we could have both and use indirect rendering for apps that 
> require GL.

The problem is that Qt is huge, both in size and in build time, making
almost impossible to maintain two builds just to have GL and GLES
support.

Linaro is developing a proxy library that will probably help making
the decision to use GL or GLES at runtime, but that will only be ready
for Natty+1. For Natty I'd say we could just disable OpenGL support
for applications that will break, and live with it. Using software
OpenGL on ARM is currently almost impossible, because of the lack of a
good CPU that could render it by software, so I really don't believe
people will use those applications, even if we support it for this
cycle.

What do you think?


** Changed in: qt4-x11 (Ubuntu)
       Status: New => In Progress

** Changed in: qt4-x11 (Ubuntu)
     Assignee: (unassigned) => Ricardo Salveti (rsalveti)

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https://bugs.launchpad.net/bugs/707794

Title:
  libqt4-opengl on armel should be compiled with OpenGL ES 2.x support

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