On Tue, Feb 1, 2011 at 7:16 AM, Jani Monoses <jani.mono...@gmail.com> wrote: > Ricardo, can qt be built to provide both GL and GLES in the same time by > creating both library sets? > Then on armel we could have both and use indirect rendering for apps that > require GL.
The problem is that Qt is huge, both in size and in build time, making almost impossible to maintain two builds just to have GL and GLES support. Linaro is developing a proxy library that will probably help making the decision to use GL or GLES at runtime, but that will only be ready for Natty+1. For Natty I'd say we could just disable OpenGL support for applications that will break, and live with it. Using software OpenGL on ARM is currently almost impossible, because of the lack of a good CPU that could render it by software, so I really don't believe people will use those applications, even if we support it for this cycle. What do you think? ** Changed in: qt4-x11 (Ubuntu) Status: New => In Progress ** Changed in: qt4-x11 (Ubuntu) Assignee: (unassigned) => Ricardo Salveti (rsalveti) -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/707794 Title: libqt4-opengl on armel should be compiled with OpenGL ES 2.x support -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs