Function: private void on_super_key_modifier_release (uint keycode) { if (!Unity.global_shell.super_key_active) return; int index = (int)keycode - 10; index = int.min (index, model.size - 1); if (index < 0 || index > 9) return;
Unity.global_shell.super_key_active = false; var childcontroller = get_controller_for_view (model[index]); childcontroller.activate (); } I'm not really the one to say, but would this be sufficient in fixing, or is the problem deeper than what my 5 minute conclusion comes to agree with? :-) var childcontroller = get_controller_for_view (model[index]); - childcontroller.activate (); + if (childcontroller != null) + { + childcontroller.activate (); + } Regards -- unity crashes if a place is opened with the super-short-key https://bugs.launchpad.net/bugs/632460 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs