I would agree, the interface to the old version of the game was vastly superior 
in appearance, performance and general useability. Plus it did not have any 
noticeable bugs. The new version seems like a rather incomplete alpha release 
rather than a production-worthy application. Besides this annoying seg-fault 
bug,  the new interface frequently bogs down to the point that screen refreshes 
after block removal can take seconds to complete (and this is on a 4GB i5 
machine doing nothing else significant).  Additionally, some major 
functionality 
remains unimplemented (undo for example). Makes me wish I knew something about 
Gnome coding; it could be an interesting project to work on.

Stph

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swell-foop segfaults with error 4 in libclutter-glx-1.0.so.0.200.4
https://bugs.launchpad.net/bugs/574876
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