I would agree, the interface to the old version of the game was vastly superior in appearance, performance and general useability. Plus it did not have any noticeable bugs. The new version seems like a rather incomplete alpha release rather than a production-worthy application. Besides this annoying seg-fault bug, the new interface frequently bogs down to the point that screen refreshes after block removal can take seconds to complete (and this is on a 4GB i5 machine doing nothing else significant). Additionally, some major functionality remains unimplemented (undo for example). Makes me wish I knew something about Gnome coding; it could be an interesting project to work on.
Stph -- swell-foop segfaults with error 4 in libclutter-glx-1.0.so.0.200.4 https://bugs.launchpad.net/bugs/574876 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs