Some more hints on the problem from developer communication: <tod> xmoto test if the graphic card handles the pixel shaders <tod> before using the pixel shaders functions <tod> so it seems your card is telling xmoto that it can handle it, but then it hangs when xmoto ask to use them
.... > basically, before calling the function, there are call to the card to ask > if > > > these 3 extensions are supported of not. If there are not, xmoto disable > the > > > blur effect. > > > What does your card say ? > > > excerpt from xmoto.log: > > GL: Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 x86/MMX/SSE2 (Tungsten > > Graphics, Inc) > > GL: using ARB_vertex_buffer_object > > GL: using EXT_framebuffer_object > > GL: using ARB_fragment_shader/ARB_vertex_shader/ARB_shader_objects > > Resolution: 800x600 (32 bpp) so, it means that the driver pretends to support these features, but it seems that there are not well developped in the driver and make the program crash. -- [i965gm] X often crashes when starting xmoto levels (i915 GPU hung) https://bugs.launchpad.net/bugs/580449 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs