This appears to actually be a bug in pygame, which spins forever when some bold or italic fonts are requested. Observe that this hangs:
python -c "import pygame, pygame.font; pygame.font.init(); print pygame.font.SysFont('sans', 14, 1, 1)" The following patch to /usr/lib/games/solarwolf/txt.py works around the problem: --- txt.py.orig 2007-03-18 15:02:09.000000000 +0000 +++ txt.py 2007-03-18 15:00:50.000000000 +0000 @@ -24,6 +24,8 @@ if FontPool.has_key(val): font = FontPool[val] else: + italic = 0 + bold = 0 # some not found font = SysFont(name, size, bold, italic) FontPool[val] = font self.font = font -- Does not go past the loading screen https://launchpad.net/bugs/86736 -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs