No.. this is better. Sorry. ---->

style "default"

 engine "murrine" {
<snip>
  glazestyle = 3 # 0 = flat highlight, 1 = curved highlight, 2 = concave style, 
3 = top curved highlight, 4 = beryl highlight
 }

style "button" = "wider"

        engine "murrine"
        {
                glazestyle = 0  <---------- only here a "zero", the rest 
follows the default-style with "three"!
        }

PD: Please forget the first proposed code.

-- 
[ambiance, radiance] Buttons strange look
https://bugs.launchpad.net/bugs/534763
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