there's no difference between 0x1d8 and 0x01d8 in hexadecimal. This is like 10 and 010 : leading 0 are not significant (0x is a prefix to notice hexadecimal number).
472 = 4 x 100 + 7 x 10 + 2 = 1 x 16^2 + 13 x 16 + 8 = 0x1d8 = 0x01d8 -- sony brighness on a geforce series older than 8 (nvclock works fine) https://bugs.launchpad.net/bugs/277589 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs