there's no difference between 0x1d8 and 0x01d8 in hexadecimal. This is
like 10 and 010 : leading 0 are not significant (0x is a prefix to
notice hexadecimal number).

472 = 4 x 100 + 7 x 10 + 2 = 1 x 16^2 + 13 x 16 + 8 = 0x1d8 = 0x01d8

-- 
sony brighness on a geforce series older than 8 (nvclock works fine)
https://bugs.launchpad.net/bugs/277589
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