Public bug reported: Binary package hint: openbve
OpenBVE has gone 1.0 during feature fix, with a series of incremental bugfix releases. This also allows dropping several Linux/Mono patches that were being carried as a delta and reduces the patch load. A couple of small cosmetic regressions have appeared, but the bugfixes brought in outweigh the side-effects. Upstream changelog follows: v1.0.2.0 (2009-04-05) * If a train does not explicitly specify the operating pressure of the brake pipe, it is now assumed to be 490 kPa if applicable. The train.dat documentation describes this in more detail. * Bugfix: PNG and GIF textures are now synchronously loaded in order to prevent them from ending up in the alpha rendering list where applicable (which is more expensive to render and can cause visual glitches if too heavily populated due to the use of depth sorting). * Bugfix: The RefreshRate parameter in animated objects was not applied if the animated object was used as a train exterior object. * Bugfix: Beacons which appeared before the starting position were not triggered, causing some trains to operate incorrectly on some routes. v1.0.1.0 (2009-03-29) * The stop indicator previously showed in Expert mode, which was not intended. It is now displayed only in Arcade and Normal modes. Additionally, the debug output is now unavailable in Expert mode. * Camera settings are now preserved when changing interior, exterior and track views. The zoom is reset though when switching the views. * The scrolling speed inside the cab has been made slightly slower. * Some compatibility graphics (needles) have been resaved as 8-bit per channel RGBA in order to appear correctly on Linux. * The code that applied transparency to the SDL window icon is now only executed on Windows. It could previously crash the program on Linux. * Warning messages are now shown again in openBVE. However, both warning and error messages can now be invidually disabled in the Options menu. Developers are strictly encouraged to leave these settings enabled, though. * Track positions in RW and CSV routes now require to adhere to the Strict number format. Previously, they were interpreted as Loose, which could mess up the route too much if an invalid statement was interpreted as a track position. * A default set of points of interests is now included for every station if the route does not define any points of interest itself. * The sound subsystem can now be deactivated in the options.cfg. * OpenBve64.exe is now available. It can be used on 64-bit systems that also provide 64-bit versions of the dependencies. * Bugfix: Entering the Jump to station menu previously crashed the program with an Index was outside the bounds of the array when the route did not have any stations. The menu entry is not displayed any longer. * Bugfix: In animated objects, the leftdoorstarget and rightdoorstarget variables could previously crash the program with an Index was outside the bounds of the array message, or these variables simply didn't work correctly. * Bugfix: In animated objects, texture clamping was disabled and could lead to visual artifacts at the edges of some textures. v1.0.0.0 (2009-03-23) * Fixed a bug that made the train topple and derail to the wrong side when driving backward. * Messages about missing support for Windows-only DLL plugins on Linux/Mac are now only generated if the train actually uses a plugin. * If an exception (runtime error) occurs inside a plugin, openBVE now crashes with the name of the plugin being reported. 0.9 series (development) v0.9.7.0 * Fixed a bug that made digital gauges (LEDs) appear incorrectly since 0.9.6.0. * Modified some of the ingame-displays, including bringing back old stop indicator and repositioning fps/clock/speed indicators. * The A.I. now drives at 80%-100% of the route speed, depending on a random initial choice. This adds some slight variation to the preceding train. v0.9.6.0 * The in-game displays have been redrawn to result in a hopefully more professional look. * Cant (superelevation) is now interpolated between blocks to give a smoother ride. * The built-in security systems now cut off power when the doors are not fully closed. * The volume of flange sounds has been slightly adjusted. * Fixed a bug that caused a crash when colliding backward with buffer stop. * Fixed a design flaw in the sound manager that could randomly prevent sounds from playing on some sound cards. ** Affects: openbve (Ubuntu) Importance: Low Assignee: Paul Sladen (sladen) Status: In Progress ** Affects: openbve-data (Ubuntu) Importance: Low Assignee: Paul Sladen (sladen) Status: In Progress ** Changed in: openbve (Ubuntu) Importance: Undecided => Low ** Changed in: openbve (Ubuntu) Status: New => In Progress ** Changed in: openbve (Ubuntu) Assignee: (unassigned) => Paul Sladen (sladen) ** Changed in: openbve-data (Ubuntu) Importance: Undecided => Low ** Changed in: openbve-data (Ubuntu) Status: New => In Progress ** Changed in: openbve-data (Ubuntu) Assignee: (unassigned) => Paul Sladen (sladen) -- New UVFe to openbve 1.0.2.0 (universe+bugfix only) https://bugs.launchpad.net/bugs/356344 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs