I don't quite understand your comment. The above "fix" applies to the
AMD64 platform. There is no such thing as a 32bit DMA zone on x86, but
still the kernel might want to allocate physical addresses for the
buffer memory beyond the 2GB barrier (bit 31 set), thus it is prone to
failure in any system equipped with more than 2GB of RAM. Sure enough, a
*small* soundfont could be loaded if enough memory is available in the
16MB DMA zone, but this depends on a lot of other factors (as, for
example, which other devices require DMA memory).

So long,
Thomas

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Trying to load a sf2 file with asfxload returns "sfxload: no memory left" 
https://bugs.launchpad.net/bugs/183456
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