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These ideas are nice, and it would be good to see them getting wider discussion, but the most important thing is to ensure that we are getting the right sorts of ideas at the right stage of the process. I know everyone wants to jump to the END point, and see the final finished goods. But right now we are trying to professionalise the artwork by adopting professional design processes, under Troy's leadership. Nuak and others will best get their ideas across if they join in with those processes. Troy James Sobotka wrote: Remember, as of a month and a half ago we had a sum of _zero_ real focused artwork team people. We are developing a base. Our design cycle can accommodate all of your concerns if they are * Given the freedom to choose * Suggestions are recorded in the proper phases.While I completely agree with all of the complaints regarding gloss, it was in our development plan and we should consider sticking to it. Again, this entire cycle is very experimental. I would support Troy in saying that the focus of this cycle is partly on the actual artwork, and partly on processes that will allow us to: (a) get diverse and interesting ideas proposed *early* in the cycle (b) let us build consensus on the "look for the release" (c) let us build teams that can then execute that look comprehensively across the distro Most of the focus on this list has been usplash, login, splash and desktop. If we want to do this properly, though, we need to be able to build a team that can take the agreed look and introduce it in documentation, on the web site, across brochures used by Loco teams, etc. So Nuak - chat with Troy and Frank about which elements of your design you really want to see being part of a final picture! Mark |
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