On 11/02/2011 07:15 PM, Marek Vasut wrote: >> On 11/01/2011 05:54 PM, Marek Vasut wrote: >>> +static void spl_onenand_get_geometry(struct spl_onenand_data *data) >>> +{ > [...] > >>> + /* The page can be either 2k or 4k, avoid using DIV_ROUND_UP. */ >>> + if (data.pagesize == 2048) { >>> + total_pages = len / 2048; >>> + page = offset / 2048; >>> + total_pages += !!(len & 2047); >>> + } else if (data.pagesize == 4096) { >>> + total_pages = len / 4096; >>> + page = offset / 4096; >>> + total_pages += !!(len & 4095); >>> + } >> >> What's wrong with DIV_ROUND_UP? It should produce smaller code than >> what you've done here... > > It pulls in aeabi_*div* functions, which won't fit into block 0 of Onenand.
It shouldn't do that if the divisor is a constant power of 2. The compiler will turn it into a shift, just like with the other divides in the above code fragment. You can't use DIV_ROUND_UP directly on data.pagesize, but you can use it in each branch of the if statement instead of that awkward and slightly more expensive !!(len & 4095) construct. -Scott _______________________________________________ U-Boot mailing list U-Boot@lists.denx.de http://lists.denx.de/mailman/listinfo/u-boot