From: Alexander Graf <ag...@csgraf.de> Let's report the video damage when we draw a bitmap on the screen. This way we can later lazily flush only relevant regions to hardware.
Signed-off-by: Alexander Graf <ag...@csgraf.de> Reported-by: Da Xue <da@libre.computer> Reviewed-by: Simon Glass <s...@chromium.org> Signed-off-by: Alper Nebi Yasak <alpernebiya...@gmail.com> --- (no changes since v1) drivers/video/video_bmp.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drivers/video/video_bmp.c b/drivers/video/video_bmp.c index 45f003c8251a..10943b9ca19f 100644 --- a/drivers/video/video_bmp.c +++ b/drivers/video/video_bmp.c @@ -460,6 +460,8 @@ int video_bmp_display(struct udevice *dev, ulong bmp_image, int x, int y, break; }; + video_damage(dev, x, y, width, height); + /* Find the position of the top left of the image in the framebuffer */ fb = (uchar *)(priv->fb + y * priv->line_length + x * bpix / 8); ret = video_sync_copy(dev, start, fb); -- 2.40.1