When called with ENVOP_SAVE, env_get_location() only returns the
gd->env_load_location variable without actually checking for
the environment location and priority. This allows saving the
environment into the same location that has been previously loaded.

This behaviour causes env_save() to fall into an infinite loop when
the low-level drv->save() call fails.

The env_save() function should not loop through the environment
location list but it should use the previously discovered
environment driver once.

Signed-off-by: Nicholas Faustini <nicholas.faust...@azcomtech.com>
---

 env/env.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/env/env.c b/env/env.c
index 5c0842a..897d197 100644
--- a/env/env.c
+++ b/env/env.c
@@ -211,16 +211,16 @@ int env_load(void)
 int env_save(void)
 {
        struct env_driver *drv;
-       int prio;
 
-       for (prio = 0; (drv = env_driver_lookup(ENVOP_SAVE, prio)); prio++) {
+       drv = env_driver_lookup(ENVOP_SAVE, 0);
+       if (drv) {
                int ret;
 
                if (!drv->save)
-                       continue;
+                       return -ENODEV;
 
                if (!env_has_inited(drv->location))
-                       continue;
+                       return -ENODEV;
 
                printf("Saving Environment to %s... ", drv->name);
                ret = drv->save();
-- 
2.7.4

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