Hi Simon,

On 28/06/13 10:02, Andreas Bießmann wrote:
> Hi Simon,
> 
> On 28.06.13 08:52, Simon Glass wrote:
>> Hi Andreas,
>>
>> On Thu, Jun 27, 2013 at 11:48 PM, Andreas Bießmann
>> <[email protected] <mailto:[email protected]>> wrote:
> 
> <snip>
> 
>>     > +# TODO([email protected] <mailto:[email protected]>): Is this
>>     correct on Mac OS?
>>
>>     I'll check it these days. Unfortunately regex is behaving differently on
>>     OS X too, so prooftool.c is not compiling:
>>
>>     ---8<---
>>     proftool.c: In function ‘check_trace_config_line’:
>>     proftool.c:336: error: ‘REG_NOERROR’ undeclared (first use in this
>>     function)
>>     --->8---
>>
>>     I'll check this too.
>>
>>
>> Thank you! I do actually have a Mac somewhere but just not the
>> enthusiasm to get their baroque dev env running.
> 
> Use third party stuff like fink, macports or something like that.

Right. I'm using macports, with relatively fresh gcc, arm crosscomp and binutils
(one has to install the Xcode Command Line Tools first however). Then I use 
Xcode
as editor only.

One known problem with MacOS X is that if the filesystem is not case-sensitive
(and by default it is not on factory-formatted Mac boot drives), we may run into
some make errors. And making it case-sensitive requires HDD reformatting... Or
creating a separate partition... Or buying another drive for development.

> 
>> I had a crack at
>> installing pygame and it nearly finished me off. Is there a web page
>> somewhere with simple instructions?
> 
> finkproject.org ;)
> No, not really something on u-boot or linux dev on Mac.
> 
> Best regards
> 
> Andreas Bießmann
> _______________________________________________
> U-Boot mailing list
> [email protected]
> http://lists.denx.de/mailman/listinfo/u-boot
> 
Regards,
Lubo
_______________________________________________
U-Boot mailing list
[email protected]
http://lists.denx.de/mailman/listinfo/u-boot

Reply via email to